
In the first instance, the duo has to guide baby chicks across windy areas. Perhaps most frustrating are the way Blanc uses other animals as puzzles. These two mechanics need to work in concert but often lead to frustrated communication between players as the animals stumble around on screen because the inputs are so imprecise.

This becomes doubly frustrating when you get the ability to kneel as the fawn and climb up as the wolf pup. Simple movements like jumping and navigating different level platforms are imprecise and can lead to repetitive attempts to just get on the ledge you are aiming for. For such a short game, the many pain points overwhelm the experience. However, in Blanc, the controls present perhaps the greatest hurdle. The only obstacle a game should put in front of you is the puzzle itself. Gearbox UncooperativeĪs a cooperative puzzler, cooperation should feel easy. Working in concert becomes difficult due to janky controls and aggravating puzzles. If your companion is kind enough, you can switch animals at any time through the pause menu. The fawn’s animation and design seem cleaner and fuller of life than the low-to-the-ground ball of fur that is the wolf pup but that I began referring to as a little wiener dog. While there is no inherent benefit to choosing one animal over the other, I found myself lamenting that I had chosen the wolf pup when I watched my friend prance around the snow as the fawn. The highlights of Blanc come in the moments of frustration that suddenly make way for joy when two players excitedly piece together a puzzle solution, building off of each other’s observations in the world. In the spirit of cooperative games like A Way Out, or Brothers: A Tale of Two Sons, this game asks you to learn not only your strengths and weaknesses but those of your partner. The most cooperative skill comes later when the fawn can act as a stepping stool for the wolf pup to reach previously inaccessible heights. The wolf pup can use its teeth to bite ropes and pull objects, while the fawn can ram into large objects and move them into position. Each player controls one of the young animals, which have their own skills. Either locally or online you can breeze through Blanc’s two-hour story with a friend. This begins a friendship built on trust and helping the other out of sticky situations.īlanc is a game designed for cooperative play. The tracks of their respective families leave a trail to follow, but the journey is insurmountable alone.

In a snow-covered landscape that paints the world white, a wolf pup and fawn find themselves both abandoned. Whatever joy or frustration it inspires won’t last any longer than it takes to beat the game, and my memory of Blanc will surely fade as fast as the tracks I left with my companion in the snow.īlanc is a contained cooperative adventure with style but lacking in originality. Between messy controls and a lack of polish, Blanc misses the mark by not trying to be more inventive. While there are some inventive puzzles, it too often evokes games that have done the same thing but better already. Published by Gearbox and developed by Casus Ludi, Blanc is a short but sweet adventure about an unlikely duo learning to trust one another. Now, more than a decade later, Blanc attempts many of the same beats. Thatgamecompany’s Journeyseared the memory of sliding down sand dunes with an anonymous companion into my brain. Two intertwining sets of tracks trace their way down a snowy hill to a small wolf pup and fawn enjoying a brief moment of fun sliding down the hill as the music swells.Īs much fun as this scene from Blanc is, I can’t shake the feeling of déjà vu.
